Glossary/Mobile & App Marketing

Category · 94 terms
Mobile & App Marketing
App growth, attribution, store optimization, and monetization.
By Brandon Mina·CEO, BrandPilot AI·Updated November 2026
- Alternative App Marketplace
A third-party iOS app store permitted in the EU under the Digital Markets Act since iOS 17.4.
- Android App Links
Verified web links that open the matching Android app directly, the Android counterpart to iOS Universal Links.
- App Clips
Lightweight slices of an iOS app that users can launch instantly from a QR code, NFC tag or link without a full install.
- App Install
A user downloading and first opening an app; MMPs typically count the install at first launch, not at download.
- App Open Ad
An ad format shown when users open an app or return to it from the background, often on a loading screen.
- App Preview Video
A short video on an App Store product page that shows the app's features and experience before download.
- App Store Commission
The share of digital sales Apple and Google keep from in-app purchases and subscriptions, typically between 15% and 30%.
- App Store Featuring
Editorial placement of an app in the App Store or Google Play, such as the Today tab, which developers can pitch for.
- App Store In-App Events
Timely events such as challenges, launches or live streams that developers showcase on App Store product pages and in search.
- App Store Optimization (ASO)
Improving an app's store listing, including title, keywords, screenshots, and ratings, to rank higher and convert more visitors into installs.
- Apple Search Ads (Apple Ads)
Apple's advertising platform, renamed Apple Ads in 2025, placing promoted apps in App Store search results and other store placements.
- Auto-Renew Rate
The share of active subscribers who have subscription auto-renewal turned on, a leading indicator of upcoming churn.
- Average Revenue Per Daily Active User (ARPDAU)
Daily revenue divided by daily active users, a common mobile gaming metric for monetization efficiency.
- Average Revenue Per Paying User (ARPPU)
Revenue divided by the number of users who made a purchase, showing how much paying users spend.
- Average Revenue Per User (ARPU)
Total revenue divided by total users over a period, measuring how well a product monetizes its audience.
- Battle Pass
A game monetization model where players buy access to a seasonal tier of rewards unlocked by playing and completing challenges.
- Billing Grace Period
A window in which a subscriber keeps access while the app store retries a failed renewal payment.
- Click Spamming
Mobile ad fraud where fake clicks are fired en masse so fraudsters can claim credit for organic installs that follow.
- Click-to-Install Rate
The percentage of ad clicks or store page visitors that result in an app install.
- Coarse Conversion Value
A low, medium or high value Apple sends in SKAdNetwork 4 postbacks when crowd anonymity is too low for a detailed conversion value.
- Conversion Value (SKAN)
A value an app assigns to post-install user actions under Apple's SKAdNetwork, sent back to advertisers in a privacy-preserving postback.
- Conversion Value Schema
The mapping that assigns user actions or revenue ranges to SKAdNetwork's 64 possible fine conversion values.
- Crowd Anonymity (Privacy Threshold)
Apple's tiered privacy rule that reduces the detail in SKAdNetwork postbacks when a campaign drives too few installs to protect user anonymity.
- Custom Product Pages
Alternate App Store product pages with different screenshots, videos, and text that can be matched to specific ads or audiences.
- Custom Store Listings
Google Play listings tailored to specific countries, user states or campaign links, the Play equivalent of Apple's custom product pages.
- Daily Active Users (DAU)
The number of unique users who engage with an app or product on a given day.
- DAU/MAU Ratio (Stickiness)
Daily active users divided by monthly active users, showing how often monthly users return each day.
- Day-N Retention (D1 / D7 / D30)
The percentage of users from an install cohort who return to the app on day 1, 7, or 30 after installing.
- Day-N ROAS (D7 / D30 ROAS)
Revenue generated by an install cohort within N days of installing, divided by the spend to acquire them; used to forecast payback.
- Deep Linking
Using a link that opens a specific screen or content inside an app rather than its home screen or a web page.
- Deferred Deep Linking
A deep link that still routes a user to specific in-app content after they first install the app from the link.
- Freemium
A model where an app is free to download and use, with revenue from premium features, purchases, or subscriptions.
- Google App Campaigns
Google's automated campaign type that promotes apps across Search, Play, YouTube, Discover, and the Display Network from supplied assets.
- Google Play Install Referrer
An Android API that passes referral data from the Play Store to an app at first launch, enabling accurate install attribution.
- Hard Currency (Premium Currency)
An in-game currency mainly bought with real money, unlike soft currency that players earn through play.
- Hard Paywall
A paywall that requires users to start a trial or subscription before they can use the app's core features.
- Hybrid Monetization
Combining in-app advertising, in-app purchases, and subscriptions in one app to maximize revenue across different user types.
- Hypercasual Games
Simple, instantly playable mobile games monetized mainly through ads and scaled with cheap, high-volume user acquisition.
- Impression-Level Revenue Data (ILRD)
Per-impression ad revenue from mediation platforms, shared with MMPs to calculate ad-revenue ROAS and LTV by campaign.
- In-App Event (Post-Install Event)
A user action tracked inside an app after install, such as registration, purchase, or level completion, used to optimize and measure campaigns.
- In-App Message
A message, such as a modal, banner, or tooltip, displayed to users while they're actively using an app.
- In-App Purchase (IAP)
Buying digital goods, upgrades, or subscriptions within an app, usually processed through the Apple App Store or Google Play billing.
- In-App Review Prompt
A system dialog, governed by Apple and Google APIs and limits, that asks users to rate an app without leaving it.
- Install Hijacking
Mobile ad fraud in which malware detects a new install and fires a fake click to steal attribution credit for it.
- Install-to-Trial Rate
The percentage of new installs that start a free trial, an early indicator of subscription app performance.
- Interstitial Ads
Full-screen ads shown at natural transition points in an app, such as between game levels, that users can close.
- Introductory Offer
An App Store subscription discount for new subscribers, offered as a free trial, pay-as-you-go price or pay-up-front price.
- Involuntary Churn
Subscription cancellations caused by failed payments, such as expired cards, rather than a user's choice to cancel.
- K-Factor (Viral Coefficient)
The average number of new users each existing user brings in through invites or sharing; above 1 means viral growth.
- LiveOps
Ongoing post-launch updates, events and offers that keep a game or app engaging and monetizing without new releases.
- Loot Box (Gacha)
A paid or earned in-game item that gives randomized rewards, a monetization mechanic regulated or restricted in some countries.
- Monthly Active Users (MAU)
The number of unique users who engage with an app or product within a 30-day period.
- Monthly Recurring Revenue (MRR)
Predictable subscription revenue normalized to a monthly amount, a core health metric for subscription apps.
- Offer Codes
Alphanumeric codes developers distribute that users redeem in the App Store or Google Play for free or discounted access.
- Offerwall
An in-app page listing tasks, like installing another app or completing a survey, that users finish to earn in-app currency.
- Organic Install
An app install not attributed to any paid campaign, coming from store search, browsing, word of mouth, or press.
- Payback Period
The time it takes for revenue from acquired users to recoup what was spent acquiring them.
- Payer Conversion Rate
The percentage of an app's active users who make at least one purchase in a given period.
- Paywall Conversion Rate
The share of users who see an app's paywall and then start a trial or purchase a subscription.
- Playable Ads
Interactive mini-demo ads that let users try a stripped-down version of a game or app before installing.
- Postback
A server-to-server notification sent to an ad network or advertiser confirming an install or in-app event was attributed to it.
- Pre-Registration (Pre-Order)
Letting users sign up on Google Play or pre-order on the App Store before launch so the app installs or notifies them on release.
- Predicted LTV (pLTV)
A model-based estimate of a user's future lifetime value made from early behavior, used to optimize bids and judge campaigns quickly.
- Privacy Sandbox on Android
Google's initiative to build privacy-preserving Android ad APIs, including Topics, Protected Audience, Attribution Reporting and SDK Runtime, to reduce reliance on advertising IDs.
- Product Page Conversion Rate
The share of users who view an app's store page and then download it.
- Product Page Optimization (PPO)
Apple's App Store feature for A/B testing alternative icons, screenshots and preview videos against the default product page.
- Promoted In-App Purchases
In-app purchases displayed on an app's App Store page and in search, which users can buy directly from the store.
- Promotional Content (Google Play)
Google Play's LiveOps feature for showcasing in-app events, offers and updates directly in the Play Store.
- Promotional Offer
An App Store subscription discount developers can give existing or past subscribers to retain or win them back.
- Purchase Receipt Validation
Verifying in-app purchases with Apple or Google servers so fake or refunded transactions are excluded from revenue and ROAS reporting.
- Push Notification
A message an app sends to a user's device lock screen or notification tray, even when the app is not open.
- Push Opt-In Rate
The percentage of app users who grant permission to receive push notifications.
- Re-engagement Campaign
Campaigns targeting existing or lapsed app users to bring them back, using paid ads, push, email, or deep links.
- Reattribution Window
The period after which a returning user who reinstalls or re-engages can be credited to a new ad source instead of the original one.
- Referral Program
An incentive program rewarding users for inviting friends who sign up or install, driving low-cost acquisition.
- Rewarded Interstitial
A full-screen ad shown at natural transitions in an app that grants a reward without the user first opting in.
- Rewarded Video
An opt-in in-app video ad that users watch in exchange for an in-app reward, such as extra lives, coins, or premium content.
- Self-Attributing Network (SAN)
A major ad platform, such as Meta, Google, TikTok, or Apple Ads, that determines its own attribution claims and reports them to MMPs.
- Smart App Banner
A Safari banner, enabled by a meta tag on a website, that prompts iOS users to open or download the site's app.
- SMS Marketing
Sending opt-in promotional or transactional text messages to customers' phones, prized for very high open rates.
- Soft Launch
Releasing an app or game in a few test markets to tune retention, monetization and acquisition costs before a global launch.
- Software Development Kit (SDK)
A package of code that developers embed in an app to add functions like analytics, attribution, ads, or push messaging.
- Store Listing Experiments
Google Play Console's tool for A/B testing store listing graphics and text to improve install conversion.
- Top Charts (Category Ranking)
App store rankings of the most downloaded or highest-grossing apps overall and by category, which drive organic visibility.
- Trial-to-Paid Conversion Rate
The percentage of users who start a free trial of a subscription and convert to a paying subscription.
- Uninstall Rate
The share of users who delete an app within a period, often tracked through silent push notifications.
- Universal Links
Apple's standard for iOS links that open directly in the app if installed, or fall back to the website if not.
- User Acquisition (UA)
Paid and organic efforts to drive new users to install an app, managed against CPI, ROAS, and LTV targets.
- User Onboarding
The first-run experience that guides new users to an app's core value, heavily influencing early retention.
- Value-Based Bidding (tROAS for Apps)
Bidding that optimizes app campaigns toward users predicted to generate the most revenue rather than the most installs.
- Web Payments (Link-Out Purchases)
Directing app users to a web checkout to buy subscriptions or items, avoiding app store fees where rules or court rulings allow it.
- Web-to-App
Strategies that move users from mobile web to an app, using smart banners, deep links, and web checkout funnels for app subscriptions.
- Whale
A high-spending player or user who generates a disproportionate share of an app's in-app purchase revenue.
- Win-Back Offer
An App Store subscription discount, introduced in 2024, shown to lapsed subscribers to encourage them to resubscribe.
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